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Post by kevinshah on Jul 6, 2005 16:29:11 GMT -5
Will Yate be compatible with AOE III
By the way hello
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Post by M0nTy_PyTh0n on Jul 8, 2005 1:39:50 GMT -5
Well, 99% not However, it seems as the random map script (RMS) code will be even more compatible to the C++ language than AOM before, so it might be easier to make a program for it. But, let's just wait how good the scenario AND trigger editor is in AOEIII Regards, M0nTy.
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Post by nottud on Apr 26, 2007 11:07:49 GMT -5
Well - the basic commands are the same - a little incompatability from triggers and the terrain types and objects but not much else. Those can be rectified by opening script and changing bits.
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