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Post by payneLCB on Dec 30, 2003 8:57:37 GMT -5
I know how to import , export brg files to use them in 3ds max but unfortunately I keep getting some errors..
For using AOM's brg files in 3ds max , basically you have to : 1) Convert BRG to 3DS (Using AoMEd) 2) Import the 3DS into Max, then run brg_import 3) Make changes to the "Animated" object if desired 4) Use brg_export to create a 3DX file 5) Convert 3DX to BRG (which also needs the original BRG as input)
In the second step after importing the 3DS into max , when I use the brg_import.ms script file , I get the error ' Unknown property "verts" in trimesh '
There are many places where the brg import/export ms files can be procured and all of them give this error for me.If anybody knows whats going on please help me with a possible solution..
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